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Make Up a Story With Three Things

A character, a place, and something going wrong. That is enough for almost any child to be away.

Updated 3 min read Reviewed

A method for helping children invent their own stories using three prompts: a character, a place and a problem. Needs nothing, suits ages 4 to 8, and works in the car.

Photograph to come.

The short version

  • Somebody, somewhere, and something going wrong.
  • "And then what happened?" is the only prompt you need.
  • Offer two choices when they stall — choosing is easier than inventing.
Age
Ages 4–8
Difficulty
Easy
Where
Either

Almost every story is three things. Somebody. Somewhere. And something going wrong.

That is the whole method, and it is enough to get most children started.

Pick a somebody. It can be a person, an animal, or a completely ordinary object — a spoon, a bus, a shoe. Odd ones work better than sensible ones.

Pick a somewhere. The park, the moon, under the sofa, inside a washing machine.

Then ask the only question that matters: what goes wrong?

A dog. In a supermarket. Who cannot reach the shelf.

A spoon. On a bus. Who has lost the address.

A girl. Under the sofa. Who has found a door.

If they stall, ask "and then what happened?" — it is the most useful four words in this whole activity. Ask it as many times as you need.

If they stall properly, offer two options and let them pick one. Choosing is much easier than inventing.

And when it stops being fun, stop. A story that ends in the middle is not a failure. Half a story is still a story.

Write it down if they want it kept. A story a child dictates and an adult writes is still entirely the child's story, and having it read back is often the best part.

Questions parents ask

My child says they cannot think of anything. What do I do?
Give them the three things yourself and only ask them what goes wrong. Inventing one part is much easier than inventing all three.
Should I write it down?
Only if they want it kept. Writing it down slows the telling, so do it afterwards from memory rather than as they go.
What if the story makes no sense?
That is fine and very normal. Coherence comes much later than invention, and correcting the plot is the fastest way to end the game.
Does this work in the car?
It is one of the best car activities there is, because nobody needs to hold anything or look down.

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